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=sephodwyrm

Maxim-Ivan Illustrations
About Me Official Beta Tester General Developer sephodwyrmUnited States Recent Activity Deviant for 3 Years
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Statistics 95 Deviations
700 Comments
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The World of Purgatory, now in posters

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Devious Info

  • Current Residence: Arizona, US of A; Shenyang, China; Shijiazhuang, China
  • Interests: Making art for all ages
  • Favourite band or musician: ERA
  • Favourite artist: Angus McBride
  • Operating System: Windows XP
  • Favourite game: Hearts of Iron II
  • Favourite gaming platform: PC
  • Tools of the Trade: PC, Tablet, SP, PS, Sketchup

The Future?

Journal Entry: Wed Apr 29, 2009, 11:21 PM
Yeah. So what's going to happen after my possible graduation (or expulsion) from graduate school in the University of Arizona?

My plan as follows:
Use my little wad of green stuff and start a studio in China, SJZ, Hebei. Granted, that little wad of cash would not even last anywhere in Singapore or the US. But in China, I can actually have a studio operating for about a year. You heard right. 1 whole year. If we can make 15-20 pages a month, that means we could be cooking about 300 pages.

Now the reason why I'm deciding to go all out on this is because I want to give it a real shot. I'm 25 and I've done nothing too great in my entire life except excelling in gauges they call exams. I got really sick of that. I also got rather stagnant sitting in lab cooking statistics on my ever increasing data set on tomato seedlings. Sure, tomatoes are cool when I eat them, but not exactly cool enough.

Most importantly, Purgatory did save me from sinking in depression. When I go to conventions and people ask me what the series is about, I feel alive. I felt that I didn't do enough justice for them in the prologue (the set you see in SmackJeeves). I will note down the shortcomings I've identified:

- no central/main character of memorable design or personality
- not enough capitalization on the big ships
- too fast paced, paneling needs work
- a lot of cutting corners (I identified a lot of errors)

Now all this is a result of:

- me working on this part-time...no. I have to work on this full time. I have to live it, literally, to produce anything that's admirable in quality
- me not there supervising my artist (she actually ran away)
- me not being an inspirational figure (so your boss is a QQ-icon on your instant messenger chat window...how inspirational is that?)

This will be remedied by:

- setting up a real shop
- I will live in that shop
- with my partners, weeks at a time, like bakuman...I will also help with any stuff such as food, English language etc
- WORKING ON IT ALL THE TIME~~

1 year, starting from August. As of now, it's a bit of stagnancy and hiatus. I will try not to get on my professor's bad side. I will do quality experiments (I think I still am). I will attend Baycon 2009 and AX2009 and meet more people. And hopefully I will, in those days, come up with enough Neemus (paged and paneled Manga sketches) to start a new series. Right now, I have two ideas in mind. Both will introduce Turfan Wyrm (at long last). I've been working on it on scratch paper when I think the Prof's not snooping around. A boy with the touch of divine fire. Heh.

I will welcome any flaming, criticisms and conservative ideas about my brazen gamble.

And btw:

Want publicity? Gimme a note or link to your comic/manga series. Good comics would be linked here: [link]
  • Mood: Zest

Journal History

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Comments


Your ability to merge reality with fantasy is outstanding, and your story concepts are quite powerful. I particularly like your sky-warships and the overall quality of your artwork.

One suggestion I would like to make is to add focus on the civilian population as well. This would include adding more in terms of cities and possible theatres of war, and other things like what it means to live in times of peace and how people go in everyday life. With more civilian aspects, you can really drive home the idea of war's devastation.

But apart from that, you have really nailed the sky-navies, although it would be good to see smaller elements of war.

Keep it up!

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Will you destroy that which is evil, or will you create that which is good?
Thanks for the input. I've been spending quite a bit of time recently on the human and cultural elements of the Purgatory.

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Maxim Ivan Illustrations
Lead: Po Chia
Lead Artist: Maxim Ma, Zhao Zhang
Your work is amazing, it reminds me of professional concept art. :O
Thanks~~ we're really going to go pro soon. In a few months time I'm starting a studio.

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Maxim Ivan Illustrations
Lead: Po Chia
Lead Artist: Maxim Ma, Zhao Zhang
Yeah I read your journal entry. :O Update us with progress reports! It's ambitious but really interesting at the same time. I wish you luck. ;D
Hey Sepho~! You familiar with Bobby Chiu?

Thought you might like these: [link]

:]!

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;A;
That's some really abstract art there~
Princess Mononoke looks good.

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Maxim Ivan Illustrations
Lead: Po Chia
Lead Artist: Maxim Ma, Zhao Zhang
[link]
Please follow my small Victorian Science Fiction blog. I post interesting concepts there, which can inspire you :) (sorry if it too small. I've started it only yesterday)

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Old and ugly one-legged dog. He is horrible and lonely. And he can not bark... It's very difficult for him.
Thanks~ I look forward in reading more ideas from you~~ Heheh.

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Maxim Ivan Illustrations
Lead: Po Chia
Lead Artist: Maxim Ma, Zhao Zhang

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